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The Cox Family: Sean M. Cox - Portfolio
The Cox Family
Sean M. Cox - Portfolio
A sampling of examples and descriptions of some of my work.
Java
- The Shtick Image Editor
This is an image editor that I began working on while in college around 2004. It represents work which has continued through 2009.
- Scripture Topical Guide
A system I designed in 2007 to help me maintain reference information for my scripture study. It has seen some minor tweaks in 2009.
- Maze Game Engine
This game engine is a quick little game engine I threw together for my wedding website in 2004.
The game details, including maps, start positions, objectives, messages, and sprite file locations, are specified in an XML formatted file.
Development has continued at a leisurely pace. I have since included animation, centered the map on the player, allowed for multi-layered maps, included a scripting engine, and provided a number of scriptable in-game objects.
Scripting was the most recently added feature, having been added in 2009. The engine is designed to work with a game design
application (begun after the wedding website's game was created), though the game designer is not up-to-date at this time.
- Hyper_FISHING
A short statistics game designed to teach some statistical principles and raise interest in statistics.
I did the programming in 2004 on a team with others.
- Numerical Model Rendering Applet
This example contains several animated sequences displaying the results of simulations of a gaussian pulse
traveling in the heliosheath. The simulation was implemented in C++ using the Lax-Wendroff method and the
resulting data is here rendered in a Java Applet. (The Quicktime movies were also created using Java.) This
work was done between 2006 and 2007.
- Fourier Transfer Demo 1
A simple demonstration of the Fourier Transform, originally created in 1999. Some minor updates have been made since.
- Mandelbrot Fractal Rendering
Originally created in 1999. Some minor updates have been made since.
C++
- Numerical Model Rendering Applet
This example contains several animated sequences displaying the results of simulations of a gaussian pulse
traveling in the heliosheath. The simulation was implemented in C++ using the Lax-Wendroff method and the
resulting data is here rendered in a Java Applet. (The Quicktime movies were also created using Java.) This
work was done between 2006 and 2007.